Updated: 28-August 2020
Genre: 3D game, 3DCG, Adventure, Anal Sex, Animated, BDSM, Big Tits, Small Tits, Fantasy, Female Protagonist, Graphic Violence, Group Sex, Lesbian, Male Domination, Paranormal, Puzzle, RPG, Spanking
Developer: Kalyskah Team
OS: Windows 64bit
Size: 5.23 GB
Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits upon her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back the chaos and confusion of her lost of time and find out what happened to the world in the years that have passed. The game features an immersive combat system with RPG Elements, an open world where you can find quests with multiple endings and occasional interactive sex scenes for those who play their cards right.
“This version features the initial release of the open world, a whole new area with a town that you can find after you defeat the boss at the dungeon. There is only one quest, one cutscene and a few dialogues there so far, but this version marks the beginning of the era where we each of the new monthly or bimonthly updates will count with new quests, sometimes voice acted and sometimes placeholders to test a new mechanic before we add voice acting.
What are the plans for the open world?
-New dungeons to explore and bosses to kill
-An immersive Ai where the NPCs have a day\night cycle where they sleep, rest and work
-Erotic scene with gameplay, that will be tied to the story and sometimes have outcomes that will influence your progress”
Kalyskah – Version 0.12.4
[Dungeon] Moved checkpoint close to Merishya backwards so the player won’t load on top the trigger box that starts her dialogue.
[Dungeon] Made that the dialogue only triggers if the player doesn’t have her quest yet. Which will prevent the dialogue to start every time the player tries to load the game.
[Thulgatha] When Kalyskah avoids the courtesan questline she will tell Bouchard that he was “predictable”. He was reacting to that line but she wasn’t saying it before.
[Thulgatha] Fixed armour and damage amount display on the character inventory interface. This made Kalyskah’s damage output smaller, but that’s how it was supposed to be in the first place.
[Thulgatha] Fixed Kalyskah health resetting to 70% every time she was leaving a dialogue.
[Thulgatha] Fixed all the dialogues that were not being controlled by the “Voice” volume on the main menu. Let me know if we left anything behind.
[Thulgatha] Fixed “flickering neckline” problem on the character’s texture.
Enemies will no longer target Kalyskah if she’s defeated. This will make the combat music stop playing after you die.
Fixed f/f kissing interaction while holding hands
Fixed Hammer idle animations not working properly
Improved Attribute descriptions so now you know what sorcery, charisma, etc will do.
Improved broom location on the sweeping ground working stations
[Thulgatha] New looping animations for the prostitutes
[Thulgatha] Added Kalyskah voice on the dialogue with Silas, and also started to adjust the camera. Kalyskah won’t have lipsync yet because I need to make some fine tunes before doing it.
Improvements on how Kalyskah recognizes that she is under a shadow to avoid taking sunlight damage. The leaves at the new area don’t have collision yet though, which means that to avoid sunlight damage there you should stay at the shadow cast by the trunks. But we’ll improve it in time.
[Thulgatha] Starting to improve the scene where Kalyskah meets James outside of the dungeon. It’s not done yet, but it will be at the end of the month.
Removed the sound when Kalyskah hits something she can’t harm. So there won’t be metal sounds when you hit a friendly NPC anymore.
Ai Improvement: Friendly NPCs will no longer attack someone that Kalyskah is drinking blood.
Ai Improvement: Enemies will stop trying to reach the player if the player is too far and there is some ally hitting them. Merishya can’t take damage yet so this wasn’t a problem until we introduced the summoning.
[Dungeon] Gremnoch fight improvements – Part 1: When he reaches 50% of his health he will start to spawn bloodhounds. We removed that close-range attack that he was launching Kalyskah on the ground. This rendered him easier to be defeated, but on the next patch, we will make somethings to make him a little harder to kill. Suggestions are welcome!
Improvements on Gremnoch appearance: His eyes will glow in green when he has only half lifebar left, his eyes will glow in red and he will have some smoke effects around him.
Improvement Gremnoch and Death Hounds collisions. Kaly won’t get inside of them anymore.
Changing Kalyskah’s appearance on the main menu will now work when loading different save slots, not only the most recent one.
Blood Bottles now have an icon and they won’t restore only Kalyskah’s health, but also her actual blood pool. 200 health and 50 blood points over 10 seconds (her maximum blood pool is 200). You can’t use the blood bottles if you are already under the effect of one. This should prevent wasting them.
Fixed item amount not being loaded properly. I noticed this error while working on the blood bottles. If you had 10 of them on your inventory, when you loaded the game you would have only 1.
[Dungeon] Kalyskah won’t slide towards Merishya at the dungeon conversation anymore. She will actually walk.
Save games will now be displayed from the most recent to the oldest one, this will make your life a lot easier to find the most recent game you were playing when you quit the game.
More progress on building Natasha’s hut
Replaced the old wolf with a new one with better animations. So fighting wolves is now way much better than what it was before.
Increased wolf collision box, so fighting them will be easier
Generated LOD for some NPCs, not sure this will have a visible impact on performance yet.
Added visual effects when the character parries or block an attack
[Thulgatha] Kalyskah can now swim on the rivers and reach the other side of the forest. This area is under construction so although it has a nice environment and effects, it might still feel a little empty because we don’t have a questline there yet, but we are already working on it for the incoming releases.
[Thulgatha] New enemies on the new area of the map.
[Thulgatha] Added a new weapon on Fara’s shop: Morningstar.
World Global Saving: The NPC positions will now be saved and also if whether they are alive or dead. This means that if you are playing the dungeon and decide to take a break, save and close the game when you load the undead you killed won’t be there anymore, and all the doors you unlocked or opened will be as you left them.
Kalyskah will now get a new power after defeating Gremmnoch: Summoning bloodhounds. They will stay around for 20 + (Sorcery x 3) seconds. And Kalyskah can summon two at once. They will consume 10 points of blood to be summoned.
Started to work on a new makeup system for the character customization menu. Now you’ll be able to apply one variation of lipstick and eyelashes on Kalyskah, and also to add eyeliner on her. This is only the beginning of what’s to come. Eventually, we will have several makeup styles and even tattoos! But everything needs to start small =)
Ps. I know nothing about makeup so I don’t know how to name the different styles! Haha
New combat song while fighting the Husks and exploring the forest, done by Maura Game Music
My computer doesn’t have enough RAM to pack the game for Vulkan and DirectX, and the friend that was doing that for me won’t be able to do it anymore. But I already have plans to buy a new PC in September, when a new processor is around, but until then, the game will need to go back to support only DirectX11 and DirecX12.
Kalyskah won’t unequip her weapon after finishing to talk with Averion at the beginning of safe haven quest