Eva Kiss is creating Erotic & Adult Games
Genre: 3dcg, Female Protagonist, Lesbian, BDSM, Anal Sex, Vaginal Sex, Corruption, Adventure, Cheating, Masturbation, Transgender,Blowjob, Exhibitionism, Voyeurism, Toys, Drugs,Eva Kiss,Patreon Game
Developer / Publisher: Eva Kiss
Platform: PC / Windows, Linux
Version: 1.2 (Jasmin DLC) Final Game + Scene Guide
Language : English
Size: 1.70 GB
That said, what is this game about?
You play as Ashley and make choices that will affect her story in a meaningful way. Are you a good girl or a bad one? Will you stay in the right path or deviate and fall prey to the temptations you’ll find in your way? Whatever you choose, it will lead to interesting, exciting and vastly different outcomes. This game aims to present you a complex, branching and coherent story, with deep characters and a lot of freedom, with completely hand crafted, hand drawn assets and a very unique art style, different from the usal 3D models. And a lot of kinky scenes and situations!
Good Girl Gone Bad – Version 1.2 Final (Jasmin DLC)
Sorry for the delay. Working on the new game while doing the DLC has been quite tricky, but it’s finally here. I know many people have love for Jasmin so I tried to add the content I had envisioned but had to cut due to time and production constraints.
Now you’ll find a dedicated Jasmin path with 4 new scenes:
2 sex scenes
1 threesome with 3 possible male characters
1 final relationship scene
plus a brief ending recap to know what became of Jasmin, even if you ended up with her or not
WARNING: be aware that you’ll have to load a save prior to v0.22 or you’ll experience crashes, since a new set of variables have been added to complete this new path.
This will be the last DLC content I’ll do for now, since I need to focus on Our Red String so I can release the first chapter as soon as possible. I hope you enjoy this and look forward to the new project!
Changelog v.1.0 Final
Hi guys! So this is the final v1.0 update. I’m still coming to terms after having finished this colossal project (even though there’s still some extra work and polishing to do!). Looking at it now I can proudly say GGGB has more tan 1 million words, almost 850 interactive menus and more than 7.500 separate images.
After more than 2 and a half years this game can be played how it was originally intended, from start to finish. It’s been a lot of work and I hate to have taken so long, hopefully it’s been worth it. I’ve tried to take into account as many choices and variables as I could to craft the endings, giving you specific scenarios and consequences to your actions. I want each player to have the feeling the world and characters react and change to their choices in a meaningful way, hopefully I’ve been able to reflect that on the endings.
I’d recommend you start a new game a play all the way through to the end, that way you’ll get to experience GGGB as I intended since it’s conception. Then you can come back and check how the endings change with your other playthroughs. If you go directly to the ending from a previous savegame I fear the experience and impact can end up feeling a little underwhelming jut by itself, but I can’t be a good judge about it, since I’m the creator. Also, some of you might find there are some specific paths or npc’s that are somewhat neglected in the endings(NAtasha, Jasmin, cuck Eric). I plan on adding a bit more content about them in v1.1, but I had to prioritise what to include in v1.0. I have a lot of ideas and I wanted to do many things that I had to cut, or I would never finish this off! They say sometimes less is more, and I have some trouble implementing that, but there’s a limit to how many branches, complexity and content I can manage! But as I said, I will add to it in the near future.
In any case, however you choose to play and experience it, I hope you enjoy GGGB’s experience and find it satisfying! As always, let me know if you find any bug or inconsistency and please, write down your impressions and opinions!