Update: 07-July-2020
Genre: 3D game, 3DCG, Animated, Anal sex, Big ass, Combat, Creampie, Female protagonist, Horror, Monster, Oral sex, Parody, Shooter, Vaginal sex,Porn Game
Censorship: None
Developer/Publisher: Versus X Studio
Version: 0.3.198
OS: Windows
Language: English
Size: 2.67 GB (Unpacked 6.97 GB)
About This Game:
It’s a 3D game developed in Unreal Engine 4. It’s a pun based on Biohazard (You guessed I think) It’s an adult parody game based on the Resident Evil franchise. So you can expect a survival-horror (action-oriented) with infected enemies that will try to get some “relief” on you. The idea was born from our love to the Resident Evil franchise, especially to the 5th part. This one we played for over hundred hours. So yeah add this to our love for hentai games and the result?
Bioasshard. But don’t think this is just based on the action orientation the franchise got from Resident Evil 5 on ahead. Because the second RE game we love the most is the 2ndone. So there will be puzzles and some scary moments too.
Change-Log Bioasshard Arena V-v0.3.198
+New+ Julia’s model with improved polygon count and smoother skin(more than 40 subtasks went into this)
+New+ Soft skin (+ physics) system for Julia with more jiggly stuff
+New+ Skin shaders for Julia
+New+ Mission 3 (with tons of subtask that didn’t got accounted for the versioning number)
+New+ Mission 4 (with tons of subtask that didn’t got accounted for the versioning number)
+New+ Stamina parameter used for some new actions
+New+ Dodge system for enemy attacks (more than 15 subtask went into this)
+New+ Physical attack system to help avoid getting surrounded when you have no ammo (WIP) (more than 10 subtasks went into this)
+New+ CQC system meaning you can now hit a key part on the enemy then get closer to him to physically apply a lot of damage (WIP)
+New+ Animation damage system for enemies now showing animMontages instead of sequences
+New+ Dismemberment system (WIP: you can’t dismember legs for now, because there’s no crawling enemies AI implementation yet) (more than 20 subtasks went into this)
+New+ Wandering system added to Infected as well, not only for dogs anymore
+New+ Cheap wet surfaces shader (you can see them in the Exterior area in Mission 2, specially in the Mansion porch)
+New+ Culling configuration for big levels, to alleviate drawing distance charge
+New+ Title Screen (this is the look it will have in the game) (WIP) (more than 15 subtasks went into this)
+New+ Pause Screen (WIP)
+New+ Character Customization Screen look
+New+ Way of handle saving stuff like unlockables for the future saving system
+New+ Unlockable requisites including the ones for the new hair style and outfit
+New+ Hair style
+New+ Outfit
+New+ Fantasy Cards for this release
+New+ Programming implementation for the new FCs including the increasing of the weapon’s critical % parameter
+Change+ Added a blur effect to the pause screen to avoid mesh shaking
+Change+ Made the interaction area for Julia bigger so it’s easier to interact now
+Change+ Tweak and rebuild of lighting and fog in the Exterior Area in both Mission 1 and 2
+Change+ Improved the interaction system, now when a heal item is equipped using it will have priority over other interactions like jumping over, etc.
+Change+ Getting rid of patreon rank checks for unlockables since now everyone can unlock them
+Change+ Tweaks made to roughness and specular channels to avoid Julia’s skullcap being so different from hair
+Change+ Updated Mission 3 related info vars to add the corresponding preview image
+Change+ Updated Mission 4 related info vars to add the corresponding preview image
+Change+ Updated some Sexttacks animation morphs to avoid boobs clipping into straps (for outfit with those)
+Change+ Changed the Infected disintegration FX to make it look more similar to the dogs one
+Change+ Updated the version number to reflect the new update
+Change+ Updated the Changelog to reflect all the new stuff
+Fix+ The handgun appears as unloaded even when there’s ammo on it already
+Fix+ Julia enters sometimes in an infinite animation loop when reloading the handgun
+Fix+ Knife can’t hit enemies lying in the floor
+Fix+ The handgun crosshair opens too much with slight movements
+Fix+ Enemies can grab Julia when she’s interacting with something else
+Fix+ Enemies’ gens act weird during grab animations
+Fix+ Physics on enemies’ gens have misconfigured collisions
+Fix+ Julia’s hair color resets after level changing
+Fix+ After getting ammo, if there’s any qty left, this dissappears like if it was dropped by an enemy
+Fix+ The big trees in the Mansion’s courtyard can cause Julia to stuck in them forcing a reset
+Fix+ Retrying the Mission 1 during the sewer’s countdown causes an inventory lost
+Fix+ The Julia’s Interactor area goes through the floor now that such area is bigger
+Fix+ Enemies drop more than one keyitem even when only one is specified
+Fix+ Pressing F consecutively while examining the hatch at the beginning of Mission 2 at the Exterior area causes the text to stuck and stack on the screen
+Fix+ Dogs sometimes turn 90� to one direction before jumping causing them to go into places they shouldn’t
+Fix+ When getting an item in the exact moment it’s dissappearing or while Julia’s running and she passes the item while stopping causes an inability to interact with anything else forcing a reset
+Fix+ Doing a physical attack or a CQC attack when there’s no equipped weapon makes no damage on enemies
+Fix+ Doing a physical attack, a CQC atack or a Knife stab is counted as a shot from the equipped weapon for the stats
+Fix+ Julia and enemies meshes are a bit floaty (in the sewers sequence it may look like Julia is still floating when the camera moves far from her, but that’s a visual glitch from UE4 making her shadow to dissappear on her feet)
+Fix+ Knife stabs won’t show enemy damage animations
+Fix+ Sometimes even when the button is showing up to get an item, Julia still won’t get it
+Fix+ Some morphs aren’t working with the new Julia’s outfit
+Fix+ When opening the door to the Mansion in Mission 2, the rain appears inside it
+Fix+ Sometimes the porch floor won’t appear wet like it should in Mission 2
+Fix+ Character customization background lines cover some important parts of Julia’s model, like her face
+Fix+ Some levels are missing the way to capture enviroment light to project it onto Julia, causing her to have some green reflections in some areas like her eyes
+Fix+ Enemies can grapple Julia for Sexttacks other than the blowjob one when the new outfit is still a no-go for those
+Fix+ (Not totally confirmed that this is fixed) Landscapes like the Exterior area have problems with physic interactions like enemies going ragdoll when dying causing a Fatal Error
+Fix+ Julia shaders have a too strong SSS
+Fix+ Some navmeshes aren’t properly built
+Fix+ Title screen is still warning about some unbuilt lighting for objects
+Fix+ Enemies shot after jumping over an obstacle will make them falling to floor instantly in an unnatural way
… and a lot behind the scenes work.